Guide · demo-live · structured-reference
Water Supply Planning
Last checked: · 049-Rev3-L (reference-reported)
Direct answer
Water Merchant begins the Demo with water testing and purification equipment. Other water-supply routes include machine collection and historical Wild Network tap upgrades, but a source of water is not automatically a source of sale-ready clean water.
Separate initial equipment from supply
The official Demo listing describes Water Merchant's starting kit, while Playtest 48.3.10 documented Retired Water Merchant, Gutterflow on Tap and Rustwater on Tap as network upgrades. The old announcement explicitly distinguished those upgrades from a starting scenario; the Demo now includes the Water Merchant start.
| Starting route | Water Merchant Demo kit |
|---|---|
| Historical tap upgrades | Gutterflow on Tap; Rustwater on Tap |
Collecting with machines
The current machine reference identifies Moisture Farm as a powered route that needs an empty container. Before buying another collector, confirm container availability, power and the actual quality of its output. Treat customer offers and visitor stock as variable supply rather than a guaranteed daily delivery.