How to Use the Lottery Ticket in Probably Stolen
Separate the confirmed player question from unverified redeem and reward claims.
Independent station intelligence · Last sweep 2026-08-09
Independent field manual · 2026 Playtest
Run the shop, survive rising rent, learn the station’s strange systems, and solve the problems players are hitting in the current Probably Stolen Playtest.
Appraisal ledger · dated facts
Case queue · active questions
The questions players are asking now, separated from the answers the current evidence can actually support.
Separate the confirmed player question from unverified redeem and reward claims.
A demand-led guide that refuses to invent the rats' current uses or economy.
Current-safe checks for a mechanic whose gate and rewards are not officially documented.
A current demand signal with no officially documented operating recipe.
The long financial objective and the rent spiral that makes it difficult.
Official brief · game overview
A cyberpunk shopkeeping simulator set on a corrupt space station. Appraise, craft, trade and smuggle goods while rising rent and faction attention turn every margin into a risk decision.

Start here · operating brief
Learn what is live, choose an opening route, and keep safe fixes close when a Playtest interaction stops behaving.
Apply for the Playtest, then distinguish its access from the planned Demo and Beta previews.
Separate the officially described paths from what is shown in the Playtest or planned for the Demo.
Safe checks for stuck interactions and current Playtest bugs, with no destructive save advice.
Station directory
Control rent pressure, understand the buyout objective and choose work by the risk the shop can carry.

The long financial objective and the rent spiral that makes it difficult.
Separate opening paths from additional jobs, licenses and underground access.
Protect cash flow before rising rent turns fewer customers into a deeper slide.
Station directory
Case files for the Playtest's strangest questions, with a visible line between demand and verified behavior.

Separate the confirmed player question from unverified redeem and reward claims.
A demand-led guide that refuses to invent the rats' current uses or economy.
Current-safe checks for a mechanic whose gate and rewards are not officially documented.
A hazard question whose handling and economy require current-build evidence.
Station directory
Water, machines and underground access—organized by the facts the current official material confirms.

The current manual and water upgrades are distinct from the planned Water Merchant Demo start.
A current demand signal with no officially documented operating recipe.
Access, contraband and faction risk are linked, but exact license gates remain unlisted.
Build watch · dated intelligence
Probably Stolen is still changing. Every volatile page carries a check date and avoids presenting a dated forum answer as permanent game logic.
Recently checked · practical routes
Durable shop systems first: rent, underground access and the officially described Water Merchant path.
Protect cash flow before rising rent turns fewer customers into a deeper slide.
Access, contraband and faction risk are linked, but exact license gates remain unlisted.
The current manual and water upgrades are distinct from the planned Water Merchant Demo start.
Quick answers · source policy
Four answers that define the current build, this site’s role and how its facts are handled.
No. The full game is unreleased, the official Steam page offers Playtest access, and release is planned for 2026.
No. Probably Stolen Guide is an independent fan-made guide and is not affiliated with Questing Goose Studio or tinyBuild.
A discussion topic proves that players need help, not that a posted answer is correct. Playtest-sensitive pages omit mechanics that lack official or cross-checked evidence.
It is a dated SteamDB peak snapshot for August 8, 2026, not a live concurrent-player count.
Next action · choose your case
Start with the full guide index, or go directly to safe checks for current Playtest problems.