Guide · demo-live · structured-reference

Bionic Hand Appraisal

Last checked: · 049-Rev3-L (reference-reported)

Direct answer

The structured Cybernetic Hand reference calculates value from material, control interface, condition, add-ons and complete set bonuses, with a 50-Credit minimum. A rare-looking material alone is not a complete appraisal.

Build the component total

Material bases are 100 for Aluminum Alloy, 150 for Carbon Composite and 300 for Gold Plated. Neural Interface adds 120, EMG adds zero, EMG+ adds 45, and unspecified control subtracts 60. Wear subtracts 35 and damage 85; Armored adds 50 and Blade 80 independently.

Tactical set+100: Carbon, EMG+ or Neural, no wear/damage, Armored and Blade
Deluxe set+200: Gold, Neural, no wear/damage; add-ons optional

Test the set requirements and floor

Carbon Composite with EMG+, both add-ons and no damage totals 425 including Tactical. Aluminum with unspecified control and damage totals −45 before the minimum, so use 50. A worn or damaged hand cannot keep a pristine set bonus merely because its material and interface match.

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