Starting paths

The official page names Gunsmith, Chemist, Water Merchant, Fence, Farmer and Rock Bottom as the six ways a run can start.

These are opening paths. The source does not describe them as permanent classes or publish numeric bonuses that would support a strict ranking.

Additional jobs

The game features also mention water merchant, hydroponic farmer, organ dealer and more as jobs to master. Some trades need machinery and permits, while others depend on hiding goods or managing customer and authority risk.

Fermentation machine processing Bloomberry Wine with its recipe and cycle timer visible
A fermentation job and recipe panel from the official gameplay gallery.Official Steam screenshot ↗

Licenses and access

Advanced licenses are officially tied to underground-market access. That makes a license an access concept, not automatically another starting profession.

A practical way to compare routes

Compare routes by product preparation, legal exposure, capital tied up in inventory and the consequence of a failed sale. This is editorial decision guidance drawn from the official pitch, not a hidden stat table.

Production machines and recipe panels open inside the Probably Stolen workshop
Production stations and recipe panels from the official gameplay gallery.Official Steam screenshot ↗