Starting paths
The official page names Gunsmith, Chemist, Water Merchant, Fence, Farmer and Rock Bottom as the six ways a run can start.
These are opening paths. The source does not describe them as permanent classes or publish numeric bonuses that would support a strict ranking.
Additional jobs
The game features also mention water merchant, hydroponic farmer, organ dealer and more as jobs to master. Some trades need machinery and permits, while others depend on hiding goods or managing customer and authority risk.

Licenses and access
Advanced licenses are officially tied to underground-market access. That makes a license an access concept, not automatically another starting profession.
A practical way to compare routes
Compare routes by product preparation, legal exposure, capital tied up in inventory and the consequence of a failed sale. This is editorial decision guidance drawn from the official pitch, not a hidden stat table.
