Utility · demo-live · official

Liquid blend arithmetic calculator

Last checked: · UPDATE 049 (public baseline)

Direct answer

Enter two volumes in the same unit and each part’s observed purity percentage. The result is the volume-weighted arithmetic percentage, not a verified prediction of a game mixture. Zero total volume has undefined purity, and percentages outside zero to one hundred are rejected.

Session only: refreshing or leaving this page clears entries. Nothing is saved or sent to the game.

Enter your own observed values, using consistent units. No game prices or recipes are prefilled.

Enter a non-negative finite number in every field.

What the arithmetic assumes

The estimate assumes the two entered volumes add directly and the measured property is conserved. It does not model reactions, loss, item tags, container behavior or hidden game rules. Only use the estimate when those assumptions suit the question you are exploring.

Measure before entering

Use the same volume unit for both portions and enter purity as a percentage rather than a decimal fraction. A hypothetical three units at 20% and one unit at 100% gives a 40% arithmetic estimate. Those numbers are an example, not a recipe.

Keep game observations separate

UPDATE 049 notes that pouring wine into a liquid container produces Wine Extract and changes the liquid color. That official change is not evidence that every liquid follows this calculator’s mixing model. Observe the resulting item and applicable game readings separately.

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