Guide · demo-live · structured-reference
Savings
Last checked: · 049-Rev3-L (reference-reported)
Direct answer
Savings costs one starting perk point and adds 150 Credits to the opening balance. It changes your initial cash reserve, not customer demand or future weekly income.
Spend the reserve on a constraint
Use the extra cash against the opening problem you actually face: a missing input, a useful tool or a buffer before bills. Buying an unnecessary machine simply turns liquid cash into stock you may not sell in time.
| Point cost | +1 |
|---|---|
| Additional starting cash | 150 Credits |
Scenario interaction
The perk sits beside the chosen scenario, so it is not an alternative Water Merchant or Apprentice start. Compare the resulting initial inventory with your cash needs; the same extra amount can matter differently in a stocked generalist shop and a bare Rock Bottom run.